Average Ratings

Difficulty58.00/100
Overall6.20/10
Gameplay5.47/10
Visuals5.93/10

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Reviews

Created Date
descending
avatar
5 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
49/100
DIFFICULTY
8/10
OVERALL
6/10
VISUALS
8/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Está bugueadisimo haciendo que jugarlo sea un tortura,pero sigue siendo un clásico

avatar
5 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
4/10
OVERALL
6/10
VISUALS
1/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A level that definitely suffers from age but still should be held in high regard for being one of the early cohesive megacollabs. The visuals for the most part are pretty good, at least for 1.9 standards. The gameplay definitely is its biggest flaw, sometimes being a little frustrating. Regardless, I remember beating this back in 2016 and it being such a huge achievement for me back then, so it always holds a special place in my heart.

avatar
6 months ago
-/100
DIFFICULTY
1/10
OVERALL
6/10
VISUALS
1/10
GAMEPLAY

God, I had such a miserable time beating this a few years ago, this level really isn’t good at all.

Okay, maybe my hate is a little exaggerated, as most of the gameplay isn’t actually that bad (tho not particuarly amazing either), but what really drags it down are those damn chokepoints.

Firstly is Daddepro’s part, which i initally thought was the hardest part of the level, as those ship gaps are annoyingly tight, especially that one right before the 3x wave transition, which killed me more times than I’d like to admit. Thankfully, I got consistent enough towards the end of my completion to the point where I was able to pass this on most attempts, but it still was a hinderanxe to my experience during a majority of my experience.

…and then there’s Gboy’s part. More specificially, the transition into Gboy’s part. This is my pick for the hardest part of the level, because said transition is LUCK BASED, as it depends on how you transition out of the dual ball into the ship portal so you can set yourself up to get through the beginning of this part! What kind of nonsense is that?! This killed me FAR too many times, actually bullshit seeing half of this level’s difficulty coming from something so artificial! How did the creators even approve of this?

And if you thought it would end there, it doesn’t. Despite me thankfully only dying to it twice, the last part of the level (viprin’s ship part) is insanely chokeable. I really struggled to get consistent on it with start positions, and I couldn’t consistently get runs to 100 thanks to this part. Like, REALLY. It’s a miracle I only had as few fails as 2 on that part when playing from 0! Not helping matters is that the layout of this part is a direct copy of Sumsar’s UFO part, which is incredibly lazy. Really wasn’t designed for a 3x ship at all.

Some other notable chokepoints that aren’t as major but I feel are worth mentioning due to hampering my experience aee XCY7’s ball clicks between 27-30, Evasium’s dual ball clicks between 62-65, and Viprin’s cube part at 86.

Visually-wise… it’s fine, there isn’t really anything interesting about it. Just feels like most of the creatoers decorated the parts in their usual creating styles without adding anything noteworthy to them.

Yea, this level sucks a lot imo. Again, maybe I’m hating on it too much, as if you have enough skill (with say, your hardest being a beginner extreme), you’ll probably think its not that awful and rather just an okay level instead. I revisited this level a bit after beating Acu out of curiosity, and it definitely helped a bit. But the thing is, I did this level as a NEW HARDEST, and that influenced my experience with it, as this caused the chokepoints to become the bane of my existence. I cannot recommend this at all if you are attempting to beat this as your hardest demon, which is sadly not uncommon to see given this level’s popularity. Though even without those chokepoints, the gameplay is incredibly mid, and not something I can bother to recommend to anyone really, no matter their skill level.

avatar
6 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
96/100
DIFFICULTY
7/10
OVERALL
5/10
VISUALS
10/10
GAMEPLAY
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sorry about this gang