Average Ratings

Difficulty37.98/100
Overall7.95/10
Gameplay8.19/10
Visuals7.46/10

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Reviews

Created Date
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avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY
avatar
7 months ago
15/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY
avatar
7 months ago
36/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY
avatar
7 months ago
80/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

Hey guys! This is my second review. Windy Landscape was my first insane demon, and it will forever stay in my heart. The gameplay is excellent for a 1.9 level (not saying all 1.9 levels had bad gameplay) and I enjoyed playing thoroughly. It was early 2023 when I was beating WL, and so my skill as a player hadn't yet blossomed. This dragged my enjoyment of the gameplay down the tiniest bit (I was an incompetent player). The visuals, however, a FANTASTIC. My favourite part personally is the blue dual cube and the very ending of the level (the tense buildup is amazing). I don't think I could make something as quality as WL in the 2.2 editor! Overall, Windy Landscape is a very fleshed out level, and I would recommend it to anyone looking for a first insane demon! Valken out

avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
48/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY
avatar
7 months ago
37/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

If there was a geometry dash creating class and I was the teacher I would use this as an example for my students. I hope that gets the basic idea across for why I like this so much.

avatar
7 months ago
41/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY

I can't be the only one who's sort of underwhelmed, not just by this but by WOOGI's levels in general. Sure, I can't deny that the designs are pretty clever and intricate, but I just can't get past how monochrome everything is here. Almost everything in the level is precisely one single color at a time for the entire duration of the level and it makes it so much less interesting to look at. The gameplay has very few bugs or issues, which is impressive given the time it was made but the base gameplay itself just isn't that responsive or interesting. Maybe someone else can help me get it.

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