Average Ratings

Difficulty37.98/100
Overall7.95/10
Gameplay8.19/10
Visuals7.46/10

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Reviews

Created Date
descending
avatar
2 months ago
-/100
DIFFICULTY
8/10
OVERALL
6/10
VISUALS
9/10
GAMEPLAY
avatar
2 months ago
70/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

My first insane demon since 2.2 probably would've been Magma Bound or something like that, but I remembered a guy named Ralsei who used to be really active on r/geometrydash (and is apparently still listed as a moderator) who was always super enthusiastic about Windy Landscape. Any time it was brought up, he would fanboy about it, to the point where that became the thing he was known for. And his enthusiasm convinced me to give this level a try, and wow, was it fun. I got kinda unlucky with it, having three deaths past the last dual alone (and a number of others in the last quarter), but all in all, I still enjoyed playing it despite the setbacks.

Why did I enjoy it? I guess it's complicated. Of course, every click is synced to the song, but there's more to it than that. Probably the most important thing to look at is the ship corridor around 3/4 of the way through. Not really any clicksync, since it's just straightflying, but it deliberately goes up one tile halfway through. And honestly, I think that's kinda beautiful. It builds tension leading into the last quarter, and it makes it less monotonous. It's so simple, but it suggests that WOOGI really put a lot of thought into the gameplay. From the iconic dual ball corridor to the infamous 29 ship to that last ground spike at the end, every part of this was tenderly calculated to provide the best playing experience. Is it perfectly balanced? No, but that doesn't really matter.

As for the deco? I think it looks awesome even by today's standards. Nothing super advanced or technical, but the variation in the designs helps keep everything interesting, and the usage of only one color (more or less) per part really helps each segment feel distinct, as well as matching the upbeat nature of the song. And keep in mind, this was made in 1.9, so WOOGI didn't have any move triggers or anything like that to make things more interesting.

So yeah, super good level. No wonder Ralsei loves it so much.

avatar
3 months ago
-/100
DIFFICULTY
10/10
OVERALL
7/10
VISUALS
10/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
4/10
OVERALL
4/10
VISUALS
4/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY
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