Average Ratings

Difficulty20.58/100
Overall8.06/10
Gameplay8.77/10
Visuals8.67/10

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Reviews

Created Date
descending
avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
12/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY
avatar
7 months ago
5/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
9/10
GAMEPLAY

One of the first levels to truly wow me in this game. Flips the concept of a travel level on its head: an action-packed, high-octane rollercoaster of a level while keeping the runtime.

avatar
7 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Rafer is the closest creator to surpassing design creators like Hinds in terms of color work yet I lament that aside from the godly color work being done here I struggle to really attach myself to anything else other than the main volcano equalizer effect. The rest of the level feels a bit of a wash- I'm glad Rafer didn't go all out with the move trigger the same way he did in Blood Sugar or Sky Tower, but its uses here are still more hurtful than helpful. Also his trademark coins are stupid.

avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A glossy, high-budget action level that undercuts the potential intensity of its dramatic theme with an uber-casual, fun-loving tone - that wouldn't be nearly as much of a mistake if the gameplay actually lent itself well to this, but it's so curated, so structured even in what should be its rawest moments that fatigue sets in well before the end of in Silico's generous runtime.

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