that last ship part is evil, besides that the level is pretty good
I'd say this level was a fun experience. It's definitely a bit second-half-heavy w/rt memory, but it was pretty fun learning everything. You definitely have to take it in really small chunks, though. As for the deco, I think it looks like what it feels like a memory level should look like. Something about the acidcore style (which has been listed as a name for this general style) just feels like it works very well with memory gameplay somehow. The last part in particular stands out to me; it looks like it's dividing the level into smaller sections, but you kinda just end up ignoring those sections due to all the memory, and they just end up feeling completely irrelevant in the most thematically appropriate way.
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sorry about this gang