One of the worst levels I've ever played in my entire life. Deeply unsatisfying wave click patterns, terrible transitions, and SO MANY BUGS. The transitions at 47 and 91 may be two of the worst transitions in a popular rated level ever, since they are demoralizing as fuck when they don't work. And every single wave section of this level barely has any music sync, which makes the whole experience feel consistently awkward.
The level is just so boring too. Playing from 0 is one of the least stimulating experiences of all time just because of the combination of how free the pre-drop is and how much of a difficulty spike the first wave is. If you aren't good at wave, you go can very easily get into a cycle of getting to 30 and dying immediately.
It also represents the start of one of the worst trends in GD history. The original Nine Circles was a cool novelty for its time, but Fairydust was the level that codified a lot of the worst aspects of the trend. It created the precedent that you could create horrible wave gameplay, slap a NC effect on it, and have a good chance for it to be rated by RobTop.
Bad.
Probably the easiest nine circles level and one of the best
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sorry about this gang