One of those cases in which a level is so poorly made, just so bad in all possible ways it loops back to having odd charm to it
Really defined the early 2.0 experimental era, you can feel the hints of 1.9 still scattered throughout if you look close enough.
Copy+pasted from the description of my completion:
0-12:
This is the worst part of the level. It's very awkward and kind of ugly, but I still don't mind the deco honestly. The real problem is that it NEVER gets consistent, and although it's not hard, it requires focus to not get caught in loops of dying to it. Looking back, this part caused the most annoyance in the whole grind, except for MAYBE the infamous 67 wave.
12-22:
Pretty forgettable but I think this part is pretty fun and the deco is cool. I like how there's a couple alt strats, like at 12%, you can drop or hold depending on if you hit the orb or not. I do have to mention the toggle bugs though. There are two parts where Hideki made an effect that TOGGLES THE GAMEPLAY on and off instead of using alpha triggers for whatever reason. The first of these isn't bad, it can just cause you to not hit the 11% orb and you have to hold and not collect the second key at 12. The second one is way worse though. At 14, you have to enter the dual in a really specific way to avoid the structures literally clipping into your ship and just killing you. You not only have to hit the pads later than normal, but you have to hit them still pretty far to the left AND you have to worry about not misaligning your ship. I was able to get this to be consistent but it's still annoying.
23-37:
Just a click pattern memorization part. Sometimes you'll die if you don't have a brain (I have a brian). Really nothing to say about it honestly.
38-49:
This part is pretty satisfying to pass but very frustrating to die to. It feels out of your control 45% of the time when you die here, but I still like the part overall. The mini wave and especially the ship are so damn satisfying once you learn them, and despite the awfulness of the mirror portal, the ship got consistent.
50-67:
The deco in this part is alright. The focus is on the gameplay, which is fast paced gameplay done right, bar the ship at 54 which is awkward and just bad. That ship ALWAYS felt shitty to die to, and same with the swing copter even though it's free so it really doesn't matter. Speaking of which...
68-74:
This part is BALLS. It's the most inconsistent part, but I can say very gladly that this did only get more and more consistent, except for times when I stopped playing the level for like 3+ days, in which case my consistency PLUMMETED. The wave is SO satisfying to do. Passing this part makes you feel like an actual god, and this is where your heart rate starts ramping up, so it's always surreal to pass. Seriously, after passing the wave 206 times, that 207th was still so hype. And the 1-3 frame (depending on alignment and fps) at 73, DUDE, it's the most satisfying part. I will say that dying at the ship directly after (which I did 40 times lmao) feels like BS and is always a blueball but it makes up for that in how satisfying that part is as well.
75-82:
This is the "easy" part of the hard part, if that makes sense, and it's the worst too, but it still has some extremely satisfying gameplay. That really is the thing with this level, sometimes it hurts to die to, but when you pass it, holy shit. My thoughts on the deco here are the same as 50-67 but I think this part looks a bit better.
83-89:
What do I even say, more satisfying gameplay but damn is it hard. Just this run alone is carried by choke points, I died at 84 over twenty times and 88 almost as many. The start of the dual gets consistent but not at all easy, which can't be said for the second part of the dual which is completely free and you should never expect to die there from the beginning (ignore that I died there twice).
89-92:
What can I say. This is maybe the most satisfying to hit out of any part in any level. When I passed this from the beginning, there was nothing going on in my mind except grit and adrenaline. Good deco too lol
93-100:
Short and chokable, but pretty fun.
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sorry about this gang