Geogame's most cohesive and well-executed level under the Funnygame persona, bearing the most resemblance to Funnygame's earlier works; mostly due to how simply the level is designed. Two faced agony feels unfeeling and hostile towards the player, having gameplay distilled to its rawest form but also having extremely disorienting designs that further compound its difficulty. With how tight the dual wave gaps are, you are practically forced to hokd through some inputs in order to pass them which is a very unconventional gameplay dynamic that for most dual wave sections in the game, feels optional. At the climax of the level, the player has to flatten their wave trajectory as tight as possible to minimise the risk of collision, almost in a defensive stance. The patterns here are almost hypnotising as the level's visibility decreases drastically. Overall, an excellently simplistic level that sticks to its core principles of non-conformity towards the player's movement very well.
Tangent: I can't help but feel that the level title and the entirely black and white geometrical colour scheme may be inspired by the Vocaloid song "Two Faced Lovers", but I don't think anything of the song's nature is represented in Two Faced Agony
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sorry about this gang