Average Ratings

Difficulty-/100
Overall6.14/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
descending
avatar
5 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Astral Divinity is easily one of the most hyped Geometry Dash levels of all time. Knobbelboy was building the earliest versions of the level during the time he was trying to verify Bloodlust, so seeing these previews proved just how versatile of a player/creator Knobbelboy was. I specifically remember all the videos there were about it, and it didn't matter if you were someone who stitched together runs for easy profit or someone who made building tutorials. There are many video game references throughout the level, whether it's the pillars from Terraria, or the Persona inspired designs. Some parts are nothing short of iconic, like the Sauron-like eye that you have to fly around. While not the most cohesive level of all time, there's an overarching celestial theme which makes the level feel so intimidating to players and viewers alike. God Eater and Woodkid were considered some of the best levels of their time, being frequently compared to each other, and ironically they both faced legal troubles. When the original level God Eater was verified and released, Knobbelboy received a copyright strike from Bandai Namco after naming the level after their game and basing certain designs on it too. All of Knobbelboy's videos regarding the old God Eater were deleted, which is a shame knowing we can't look back on all the hype this level brought. While I prefer the old version, this whole situation showed that Geometry Dash was more than just a game and had real world consequences. In general, I can understand why most people nowadays aren't huge fans of this level because admittedly, it didn't age too well. Maybe I'm just blinded by nostalgia but I think we all had a reason to believe that this was supposed to be the gold standard of Geometry Dash levels when this level was finished being built.

avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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