died at 98 3 times award 🏆
It does what it tries to well, to look presentable and to play well, however these are fairly meaningless in my eyes. It is just another level not largely different from the majority. It is only popular because it is the best entry extreme to complete first.
I ADORE This level
Level looks really nice but man the gameplay is just terrible, it's very boring to play from 0 and the ending is way too hard compared to the rest, especially with nerves. The drop is fine, there's too many difficulty spikes which are really annoying, and there's some nitpicky kind of clicks that just don't work sometimes? Also the 70 wave is a huge spike, and there's too many awkward parts in there for me to enjoy it. Would not recommend.
Recently beat as my first extreme after a week of playing, and its one of the most fun ive had playing the game. this gameplay is incredibly fun and easy to learn, with a couple choke points that are just hard enough to not feel unfair compared to the rest of the level, and still give a rush after passing. i would say i probably wouldve had more fun if the predrop was slightly balanced, but otherwise this is a PERFECT first extreme.
I wanted to play this as my first extreme because I am extremely aware this is extremely easy and can improve my skillsets despite this potentially being as hard as an insane demon. I was not very disappointed, but I had a pretty weird experience with this level.
Visuals - Modern style is something I never expected when I searched through new levels to play. This style makes the level look smooth, clean, and beautiful.
Gameplay -
Predrop - 4/10
Very boring to play. Also decently chokeable.
Drop I (Wave-Ship) - 8/10
I love how the drop enters, which feels like it absolutely shocks you. However, the mini-wave click at the start is very uncomfortable to perform. The rest is very consistent flow gameplay, but the ship click is a chokepoint.
Drop II (Dual-6 Consecutive Orbs) - 9/10
This part is very consistent as well besides a ufo transition click. It also sets up the atmosphere preparing for the rest pretty well.
Drop III (6 Consecutive Orbs - Ending) - 5/10
The music gets significantly louder again but the gameplay starts off with easy cube and ufo jumps which leads to an incredibly challenging wave parts, then transitioning back to a cube part with some of the hardest timings. This part is chaotically hard for no reason.
Ending - 6/10
The first purple orb is miserable to pass through. Thankfully, I never died there from zero. The rest is very nerveracking and has timings harder than Drop I & II. It is also somewhat chokeable at 97-98. I like how this part builds off suspense though. The conclusion feels perfect, especially for a first extreme experience.
My experience -
I was able to get down 52-100 the FIRST day of playing this level. Around 4 days later, I chofluked from 51 to 92, which irritated me and took me 6 days to get back to the ending to die again unfairly. On that day, however, I got a lucky opportunity to get to the ending again and finally beat the level. I was so happy to complete a level, even if I found it too easy for an extreme demon. It made me feel great how I even managed to get this far.
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sorry about this gang