The song really isnt that bad, other than that I dont have much more to comment than what has already been said before. There is a lot of personality put into this level, I've never seen this neon tribe aesthetic pulled off so well before, and especially the later half is a completely surreal experience.
why couldn't it have been finity
Most levels that are hindered by song choice are simply passively made worse. You can get away with saying things like "This level is better if you ignore the song".
Then there's this. I genuinely hate this level, because it's screwed up in a way I haven't really seen anywhere else, and never to this extent. It's instead actively made worse by its song. Every single piece of this gets dragged down because of its god-awful """music""".
Parts that otherwise would've had high energy and intense gameplay are now forced to be lifeless and stale to bend the knee and obey the lifelessness of the music. Like you'd have to actually try to make 3x this boring. Not to mention it's poorly balanced, again, as the song demands. Likewise with the sync, a lot of parts barely even have it, and half of those that do feel horribly oversynced. The bossfight feels so thematically out of place with the song you gotta ask why it's even there. Actual catastrophe
works for reasons that should count against it- often a little too simple, very stream of consciousness, the extremely jarring bossfight section, and most obviously the song. but together they paint a picture very much all its own, alternately abstract, surreal, and a little demented, something deeply Wrong hiding in a geometry dash level, personal struggle and cosmic struggle hiding among the mundane, a malicious elder god watching a toxic relationship's turmoil lit by cliche cyberpunk neon. these kinds of themes are a lot more apparent in other vrymer levels like reviens and sha, but the half formed way they present themselves here is really interesting and goes a ways to set it apart. that, and that at the surface level, it's a really good geometry dash level. i think of it kind of like vrymer's 'travel' level, a miscellaneous lightly themed series of parts generally simpler than the creator's usual work but still quite ambitious, which together are much more than the sum of their parts, with a 'hidden narrative' clearly visible
took me so long to be able to consistently spell its title tho. very difficult one
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sorry about this gang