Average Ratings

Difficulty-/100
Overall7.39/10
Gameplay8.83/10
Visuals8.33/10

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Reviews

Created Date
descending
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Surprisingly forgotten for just how influential it was. Truly ahead of its time

avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

shockingly ahead of its time + predates a lot of "experimental" creating trends but it's kind of hard to love it as i've seen pretty much every novel idea in this level done better in others

avatar
7 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
52/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Cement by heatherhayes is probably one of the only levels where I genuinely fell in love at first sight. Up until I saw this level, I had never seen a single level like this ever. I liked pretty normal levels, I still liked 2.0, but I had never seen a level like this. It felt like walking into unfamiliar territory, but you just can't stop watching. It felt like something that should be considered 'bad', except it's just really cool??? It genuinely felt addicting to watch, so much so that I beat it like five times after I saw it LOL

Cement has incredible song representation, the style that heatherhayes uses with the blast of random colors and objects everywhere fits the super weird and strange song in choice. None of the gameplay feels intuitive, it feels like you're exploring an area and you have to survive your way through. I think that's why I liked it so much on first watch, it didn't feel like a level built to be played, it felt like a level to be explored and find your way through, like it didn't WANT you there.

This level unironically changed my thinking about level design, up until this level I had thought that levels needed to be cohesive and that if at any point it went against the standard, it was a "flaw". However, this level made me realize that different styles exist, and people can perfect these strange styles.

If I had to put it into words, this level radicalized me to the far left of Geometry Dash LOLLLLLLL

Also the gameplay is SO fun and satisfying.

avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY
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sorry about this gang