Average Ratings

Difficulty28.62/100
Overall7.65/10
Gameplay4.83/10
Visuals7.94/10

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Reviews

Created Date
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avatar
6 months ago
-/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
-/10
GAMEPLAY

i'm an artist from israel (i'm being fr he's actually israeli) and this is my art

avatar
6 months ago
15/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
3/10
GAMEPLAY

You do not have the right to review this level fully until you have beaten it. You can't grasp the gravity of this level in a showcase. This is without a doubt the best execution of an idea in any level ever. This is the zenith of GD as an artform. The feeling you get when you play this thing is truly a feeling I never expected to feel from this game.

Taking the familiar modern style and warping it beyond recognition to show us what its like. What dementia and Alzheimer is. The utter dread this level gives, as it drives that hammer into your skull for minutes at a time.

This is the best medium demon in the entire game. Hands down. I can't put into words what this level even is.

avatar
6 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Save As is my favorite GD level because I believe it transcends the game as an art form. Unlike many popular levels today, it has a clear vision: depicting the different stages of dementia through a GD level. This allows PAHC to deconstruct and warp the modern style while also contributing to the level’s purpose. This level was very controversial when it first came out, which may not seem like a big deal given the weekly petty experimental level twitter drama, but at the time, this level genuinely sparked a lot of conversation as to what should be taken seriously in this community. In general, I think the GD community is generally more accepting of level creation as an art form compared to when this was made. I'm still impressed by the sheer emotion of this level 5 years later; even if you didn't hear the message, you can feel the impending dread that this level brings. Another criticism people had was the unreadable gameplay and while that is true, it contributed to the level's purpose and the feeling PAHC tried to convey. If that makes it harder to up the demon count on your profile by 1, then I don't care. I know PAHC released many levels after this where he said he's more proud of them, and while I love his newer stuff, nothing beats the emotions Save As bring out in my opinion

avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

have always had some level of reverence for any project in this game that claims to care about the outside world and then actually follows through, but this is basically "what if we did The Disintegration Loops but it's Geometry Dash" without a punchline

avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Kinda cool creepy level but its a bit boring especially the gameplay. The visuals aren't that good at first but they do get better throughout the level. Not bad.

avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
18/100
DIFFICULTY
7/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY
avatar
6 months ago
30/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
1/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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