This level is about as good of an execution as I could hope for on a concept that I find inherently flawed. In general I do not think open world GD levels can work, because what I look for in GD levels is a tailored and specific experience. Maybe if the level were easier it could work, but I don't think it does here. That being the case, this level has so much about it to love. The designs in every part are amazing, and the level is absolutely teaming with small details (like the fact that touching the arrows in the ship part makes them spin around). This level is clearly a labor of love, but I just can't bring myself to love it as much as most seem to when I find the concept to be so inherently frustrating.
Grebeworld is an open-world classic level, which is a genius concept for a map. I can’t really think of a level that did it as well as this one did. You can tell the creator had fun making this, they didn’t go for something incredible, they just enjoyed themselves and put whatever gameplay they had in mind and put it in, which resulted in a chill and relaxing experience that you can pick up whenever thanks to how accessible this level is being an 8 star. The decoration can also vary a lot in styles which is appreciated for a level like that. And the song is definitely one of the highlights here, it is absolutely a perfect choice for this level as it fits the vibe very well.
I do have some issues with it though. First of all, I think the first ship section drags a bit, I know it was necessary to introduce the level with something but I don’t know if a level like this should have 30% of its runtime as an introduction and also, for a level that lasts for about a minute. I guess that the trigger orb at the beginning helps, but I don’t think it has enough variations for me to justify this part. It would’ve been way better if this section was randomized, but I don’t think the creator wanted to make something too complex. The second issue I have with this level is the open section itself. It is greatly executed for a 2.1 level and I think it did it’s absolute best to be enjoyable. However, reading this section is quite difficult. More often than not, I don’t really explore the level but I guess randomly where to go and it will lead to a random area. It’s definitely possible to do that but I think it’s less satisfying than just exploring the level yourself, where you have full control of where you go. This level being made in 2.1, so where camera controls didn’t exist definitely doesn’t help because the natural camera isn’t wide enough to fully enjoy how massive this level is, and it also hurts the readability. I can definitely think that nowadays, this concept can be improved a lot thanks to the addition of camera controls and free mode but you know what, this is a 2.1 level and honestly, I think grebe made a fantastic job to make this work this smoothly.
This level is pure vibes, it’s not the most amazing level in the world for sure, but it’s definitely a very relaxing experience that can be enjoyed by many. I hope someone makes something like this in the current update because it’s definitely a concept that could be improved on
its pretty decent
you have to be a wizard to make this gameplay, it just lets you do anything the amount of paths is probably higher than the number of atoms in the observable universe and none of them kill you, really really cool and the coolest part is that you could play this a thousand times
also my first 10 for gameplay on this site :)
Albert Einstein of Geometry Dash.
Rate I would give: Epic
This level is pretty cool for 2020 standards, I appreciate the exploration aspect, partially cause I get less punished for failing to sightread the level 😭 the visuals are pretty unique for their time, though some parts have aged a bit poorly
revolutionary open-world level. the first, best, and last of its kind
This is real geometry dash Bitch !!!!!!!!!!!!!!!!!!!!!
grebeworld my beloved <3 i love this level so much, it's so memorable after 4-5 years and it has aged incredibly. the exploration in this level is unmatched. honestly kinda crazy how this open level idea is still very unexplored to this day, and even if it gets explored eventually i don't think it can beat the intricate, beautiful, yume nikki-esque designs this level has to offer. every single part is wonderful. with the several different parts you can explore, NOTHING feels out of place. pinnacle of creativity, easy 10
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sorry about this gang