my favorite level in the game. you know how old levels used to have several paths, none of which killed you, just all of which were just different sections? i used to hear people talk about how they wished that newer levels did that. then grebeworld came out. well beyond just a couple paths, grebeworld exists in a near continuum of openness (by gd standards), at most maybe only 30% of the level visible on any given playthrough. everything is impressively diverse, in the gameplay, large open grids of blocks, several 'locked in' areas with different variations, parts resembling memory levels but anything you click sends you in a different direction, and in decoration, from minimalist modern parts to dense surreal designs predating the neodesign style. for most levels, replayability is a suggestion, but replaying grebeworld is part of the experience, you literally haven't experienced it all unless you've beaten it like, at least 6 or 7 times, and well beyond that, you'll still be finding new little nooks and crannies, new gamemodes to be in a part, well hidden secrets, small compact areas for niche situations. it's impressive that it flows near seamlessly too, as the editor is quite literally not tall enough to handle all of it. literally the only way i could imagine a better level is for someone to have another genius one-in-a-decade-level idea, execute it perfectly, and have absolutely no empty space, as literally the only complaint (aside from the gameplay being a little hard to read, which is inevitable with the concept) is the first ship and a few of the 'standard' sections going on a little too long, but at this point i can't really imagine anything changing in the level. as close to perfection as the game has yet tasted [~11/10~]
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sorry about this gang