every 1.9 level had the same intro for a while and forsaken neon is the responsible for it
this level is iconic for a lot of reasons and mainly is because of the decoration. this level being entirely just blue and black, it manages to be unique and entertaining for the span of the whole thing without getting boring. zobros kept switching up the decoration in a way it didnt feel out of place but didnt get repetitive because of similarity.
the gameplay is just as unique as the deco if not even more.. the entire level plays so interestingly, from the weird orbs placament to the really slop based ship and ball parts, gameplay doesnt become boring for a single part of this level. the only questionable part are the invisible double spikes.... and some transitions...not good t_t
good level!!!!! even if im not the biggest fan of playing it but i still really appreciate what it did for the game
this level is so bad. zobros will be banished to hell for that goddamn invisible double spike. almost every part in this level has something terrible about it that makes it miserable to play. im glad you quit zobros, pay for your crimes.
Knowing the hitboxes on this level really killed the idea for me to continue with this... it's unironically very annoying to even go for.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang