Average Ratings

Difficulty-/100
Overall7.96/10
Gameplay7.71/10
Visuals9.00/10

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Reviews

Created Date
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avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

Easily one of my favorite design levels ever. It's one of the best executions of the cyberpunk/city theme out there, and one of the design genre's finest works. The predrop features the rare sight of player colour integration, once a mainstay in the 4 colour channel era. It uses both player colours in the background and in the glow that accents the blocks, an effect that helps personalize the level. The notes of progression in this part are also noteworthy; the tall buildings of the titular metropolis loom in the background as a helicopter flies overhead. The drop is an explosion of colors and fine detail, with every block looking meticulous. The pulses just add to the frenzied explosion of colour. The gameplay here is fairly enjoyable in my opinion, with the rapid portal switching fitting the intensity of the drop. Then we transition into the headline-grabber of the level, its midsection that employs a wall-jump system several years before RobTop would add the arrow trigger that makes building such a section in 2.2 fairly trivial. Naturally, playing such a part has its little oddities that come from the direction switch implementation, but it's not that much of an annoyance and doesn't bring down the experience as a whole. The buildings that were once looming shadows are now visible in much more detail as we approach the level's climax. I've always interpreted this part as being a section where the player climbs up an alleyway in between two buildings. The final part is a glorious tour de force, a euphoric joyride through this intricate city. The colours here are magnificent, with each flash and pulse complementing the vibe. One of my favourite effects here is what happens when the player pops in and out of the brightly lit sections as the player becomes a blacked-out shadow, just as what happens when someone stands in front of a large light source. The gameplay perfectly complements this freewheeling spirit, and playing this section feels like a sequence from a Spiderman film as he player jumps and flies from buildings to industrial equipment as skyscrapers and a tower reminiscent of Shanghai's Oriental Pearl Tower dazzle in the background. The structures here are simply beautiful, with the high rises looking absolutely gorgeous with colorful windows. All in all, DesTicY's Metropolis is an absolute masterpiece, a dazzling trip through a colourful cyberpunk utopia.

avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY

Metropolis is DesTicY's best level, which by extension makes it one of the best design levels in the game. It's in this level that DesTicY perfects his signature, unmistakable style, creating fantastic block designs that only someone as talented as him could create. The true gem of this level, though, is the city section after the wall-jumping part, which utilizes color in a way that I've never seen in any other level. It looks jaw-droppingly good. It's orgasmic. No other level has colors that look as good as this.

avatar
7 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY
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