Really love every single gimmick this introduces; none feel out of place. Short bossfight that understandably ends quite ahort but the level still doesn't accommodate this, and preserves the overall flownof the level. Good choice
I'm enamored by the idea of a cyclic level, and think the bossfight is one of the cleanest in the entire game. It's one of, if not, the absolute best of the "layout" style. However, it was verified by Dorami.
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sorry about this gang