Average Ratings

Difficulty-/100
Overall6.40/10
Gameplay3.64/10
Visuals6.77/10

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Reviews

Created Date
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avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I liked the level a lot less when I found out that the title wasn't wonderfully braggadocious hyperbole, but rather just the name of the song. This level did "meant to be watched, not played" before everyone else.

avatar
7 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

probably the most recent level i'd consider a real classic both because of how infamous it is and because of how singular it is outside of wless's other levels. the gameplay might be obnoxious on the surface but it works with the song fantastically and feels great to pull off. people who say they can't play this from 0 are weak minded and lack love in their hearts

avatar
7 months ago
29/100
DIFFICULTY
5/10
OVERALL
9/10
VISUALS
1/10
GAMEPLAY

It's almost difficult to believe that a level like this could generate as big as a hubbub as it did, but this one was really one of the first true mould-breaking, avant-garde, arthouse levels, for lack of a better word. It's short, pretty empty and doesn't really change a lot across its runtime - traits maligned by general audiences of mid-2.1 and arguably still today. Back when I was a very, very stupid child I am ashamed to admit I fell into this crowd somewhat, but in the present day, I think its unique qualities work greatly in the favor of the level's atmosphere and a lot of the impact and song representation would be lost if the level went out of its way to try and be stimulating,

To get into detail about the actual visuals, they're very pleasant. The glow usage in particular is some of the best of its time, and creates an irresistibly intoxicating, dreamy atmosphere when combined with the vast stretches of open space that most of the level is comprised of. The pulses look great, and the brilliant structuring strangely manages to feel both wide open and claustrophobic at the same time. The song representation is on point; the gameplay and movement sync is immaculate, and when you get to the drop, you feel the impact.

But that's only one piece of the puzzle, and the other major criticism levied against our friend wless is the gameplay, which is far, far less admissible. It's at least fun to watch, but hell if it doesn't royally suck to play. A LOT of the extended ship orb section that comprises the bulk of the level is comprised of almost blind to completely blind timings that amount to practical guesswork without grueling practice, which is exacerbated from zero by the incredibly boring, and without hyperbole, completely free first cube that basically makes you wait for half a minute every time you want to start a new attempt on the level.

In summation, watch, don't play.

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sorry about this gang