Average Ratings

Difficulty-/100
Overall7.28/10
Gameplay7.38/10
Visuals8.80/10

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Reviews

Created Date
descending
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
18/100
DIFFICULTY
7/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
18/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

Super ambitious project that turned out amazing. The amount of pathways was insane for that time and every paths have something unique about them. They are all part of a castle and yeah, they don’t really mix with each other very well bc of the fact that it’s a megacollab but it gives enough variations so the theme doesn’t feel repetitive. The main issue I have with it is how obscure some paths can get and also, you have to somehow stick to a specific path with you go somewhere, like you can’t change paths as easily as in grebeworld for instance bc you will collect a certain key that only is useful if you go where the lock of the key is, which also makes the learning process confusing and annoying.

Aside from that though, this level is still awesome and has ton of replayability

avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
4/10
GAMEPLAY
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sorry about this gang