The level does a really good job building tension and having well-varied gameplay for the most part. A couple of jumps are truly awful, but otherwise, this is a great level with lots of fresh ideas.
Trying to beat this level was painful, and it's the fact that it's mainly 1x speed mini cube. Meaning pretty hard as hell timings in double spikes and such, topped off with the fact that this is a 2 min+ level. Quite a bit nerve wrecking to play the gameplay because of it. Aside from that though, this level is interesting. It feels like a sketched out sinister place in which you are entering through. What lies ahead is a spiral tower that pops up every now and then, and your arrival is what awaits it. I wouldn't say it's bad (well considering that I don't mind this kind of gameplay, of course I wouldn't), but it's one that honestly does overstay it's welcome a bit. Would not recommend, even if you are close to beating the Castle Gauntlet, if you don't like the idea behind it. That said, this level is another interesting level that I have played so far.
i like to believe this level describes the connections between separate artforms (in this case drawings and geometry dash), and it is further reinforced by the song's name "the tower between worlds". it's cool how the tower (excluding the clouds and background) and the parts after that contain objects you can properly distinguish they're from geometry dash because everything before is made of line art. idk if this will make sense to others
the tower ascension needs more visibility though i can't see !
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sorry about this gang