It's called still life because it makes you want to sleep/not play/die idk man I'm running out of jokes
Boring as hell. The "highlight" of the level is an effect that's been done before and long overstays its welcome, rest of the level is even worse. Flat, unvarying deco, boring gameplay, song really doesn't help, man what's the point
S3rios and WHErwin both make an exception in their never-ceasing hatred of jump indicators for this level specifically, but I won't. The beginning is cool, but it all goes downhill when you start climbing up the tower. Yes, the visuals look pretty, and all the structures actually coil around the tower like they're supposed to, but you can't really appreciate that detail when the only thing in your mind is where the next jump indicator will be.
Dash and many other 2.2 levels have you finish at the very top of a tower, which makes sense—it's a very climactic place to end a level at. Still Life also has you climbing a tower, but when you reach the top, there's just more gameplay! Gameplay with annoying moving objects, may I add. This means that the level never truly reaches a suitable climax, even when a fitting one was sitting right there. Very disappointing.
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sorry about this gang