Average Ratings

Difficulty67.64/100
Overall8.09/10
Gameplay7.15/10
Visuals8.45/10

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Reviews

Created Date
descending
avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i usually love negative space being used in levels, and while the predrop does it well, the drop falters. it fails to distinguish itself from the predrop in style apart from speed and a bit of color. looking at something like lumina-a level which takes heavy inspiration from congregation-i find myself loving that one far more because of how the drop contrasts the predrop. while pretty everything in the predrop and ending are amazing, and even the fall in transition into the drop is good too, the drop itself is so lacking and anti-climactic that it sours my whole opinion of the level. which is a shame

avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
51-60 of 100
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sorry about this gang