This level looks a bit nicer than I remembered. I still cannot forgive the terrible 2-player dual, which, by the way, feels utterly incompatible with the rest of the level. Truthfully, the breakdown began at the drop, when all pretense of the level taking place in a cramped cave was thrown out the window, but at least you could pretend that it was a more open part, or something like that. Why do you even split into two? Do dragons have the ability to do that in the world that this level takes place in? That's stupid. This level is stupid.
Disorienting, treacherous, vast, and grand on a scale that almost all other levels have been unable to accomplish. This was one of the first major breakthroughs in two-player gameplay during 1.9, though that isn't even the main focus here- it's about the journey you take through the titular cave that makes this level as good as it is. I do not remember who said this, but I recall someone saying that this was the first bossfight in GD, and they were absolutely cooking here- it is great to think of the Horntail Dragon itself as the one arranging this challenge, as you see it lurking throughout the level, keeping a careful eye over you, before throwing down the gauntlet and casting the player into two equal halves, a final test of will and courage before you slay the beast and escape its dreaded lair. Do you have what it takes to confront it (as well as a part of yourself)?
Overall, the GD equivalent of Linsanity- KeiAs literally has not made a better level before or after, it's just this much of a phenomenon.
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sorry about this gang