I've never necessarily been the biggest fan of most experimental or avant garde GD levels, but "Cacophony" surprisingly impressed me. I think it might be my favorite level of the "HTTCCoEaA" quadrilogy. Perhaps it's because it adapts my (personal) favorite part of "How to Take Complete Control of Everything and Everyone". The way the song builds up from the first cube to the final wave in this level is simply divine. In fact, it's a level which is heavily carried by its almost ethereal atmosphere, not only due to the incredible song but the level just has a certain je ne sais quoi that makes it all the more evocative. It starts off at a regular speed, ramps up its velocity as it progresses before it finally explodes and just lets it all out in its clashing yet skilful finale. "Cacophony's" final wave shouldn't be as good as it does. In fact, if it was in any other level, it would be nothing more than a hideous and discordant mess of colors. However, somehow, "Cacophony" is able to make it work. It slowly and meticulously escalates and allows itself to build up alongside the song before ending with a complete bang.
It shouldn't be as good as it is, but it is. I personally it to be much more evocative and atmospheric than its mess of a predecessor.
i hold this one very close to my heart. this was the catalyst to me burying myself in the experimental creating scene that informed both my gd creating and my taste in art generally. i must've spent most of the past few years trying to recreate the magic in this level, but i know i'll never come close, nor will anyone else i fear. generational work, even if it's not my favorite twig and cabaret level it's definitely the one i have the strongest personal attachment to
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sorry about this gang