Average Ratings

Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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6 months ago
2/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

I wasn't super close with Bridget, but I was a pretty avid defender of hers around the peak of anti-Bridget sentiment. The whole situation was enlightening to a younger me. It made me a lot more appreciative of GD as an art form, and more importantly, it made me realize that creators were indeed humans, which should seem obvious, but was evidently difficult for a lot of people. I even got a friend request from her after the fact. You could probably imagine how that felt.

This aforementioned humanity shone through in her work. I'd go so far as to say more evidently than a lot of her peers. In a time where creating styles were becoming colder, more calculating, more defined, Bridget was a very singular creator. You look at a Bridget level, you don't say it's glow, or design, or neodesign or what have you. She was in her own lane.

When the news broke, I didn't really know how to process it. It was so sudden, and without warning. I debated even writing about it. To see that someone so pivotal in my GD upbringing was just gone, like that, how do you even put that into words? Just know that you did a lot for me, even if you didn't know it.

As for the level, this is one of my favorite atmospheric levels in the game. The use of repetition and the resigned color scheme make it such a beautiful, bittersweet playing experience. Hope you can rest now.

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sorry about this gang