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Overall-/10
Gameplay-/10
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7 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Doom Fractal is an authetic 1.6 styled near impossible level I released in September 2021. While nearly impossible in difficulty, care was put into the gameplay and was meant to be humanly possible to be beaten one day. It also does not abuse of cheap ways to make its difficulty (such as straight fly, blue orb spam).

Why did I come to build such a monster? As with most of my projects, its idea came out of boredom. One day I just woke up and I felt like making one of the hardest levels ever humanly possible. I wanted to recreated the times and vibes of levels such as Ice Carbon Diablo X, where people were like "It's insanity, but it could be done."

As of writing this review, some people have done scattered runs across the level, with the record from the beginning being 26%. And I do honestly hope more good players gave it some attention at some point in the future, as I do believe it can be an interesting challenge to bring to the wider community.

I am also heavily considering getting help to remake the level and give it a more modernized look. This will not happen soon though.

I have to give the level a rating myself, and since it is my own level it would be selfish to give it a 10, it's far from perfect regardless. I will give it an honest 7.

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sorry about this gang