Why the fuck does this have gameplay ratings
An absolute banger that I am happy was top 1 ILL for 3 years. Similarly to Ballsitic Wistfully, this level gives a similar unsettling vibe of being trapped on a planet in deep space. The atmosphere is absolutely unmatched. The extreme difficulty of the level adds to the "aura" this level has. Absolute banger.
Varies by part a lot, minuswaves are pretty boring but most gameplay is pretty cool, with a couple being proper standouts (The one with the orb spam and the color restrictions on the orbs specifically is god tier). I want to mention that usually obscuring a background design is a bad thing but in this it really adds to the mysterious, almost incomprehensible feeling this level gives off. You can't really make out all the details, very fuzzy, and I can say the same with a lot of structures in the 2nd part where it's difficult to tell what is and isn't supposed to be a face.
CYCLOLCYC REVIEW: A really good sequel to an already amazing impossible level...
I have seen multiple people say that this level's gameplay is uninteresting, and i honestly disagree, for an impossible level, the gameplay in this really unique compared to most impossible levels that just rely on boring tight wave spam for their difficulty, here, there is still spammy parts, but they aren't only in the wave gamemode, and besides, there are a lot more types of gameplay present in here such as tight cube, robot and ball timings that sometimes abuse the physics of the game's engine to create really cool combos (such as the ones near 27.9% where it looks like the robot is jumping in midair and the ball jumps at 31.7% where you have to click the orbs twice but due to speed you're going through the ball's second jump is delayed just enough to go between the top row of spikes and a very small spike at the bottom), tight ship corridors, really creative double player gameplay (starting at 15%) and minuswaves.
If you're confused about what im saying here, go watch this showcase of the level:
20K SPECIAL | CYCLOLCYC with Frame Perfects counter — Geometry Dash
In terms of decoration, while i don't think it is outstanding, it does create a really good atmosphere, kind of like in this level's predecessor: "Ballistic Wistfully" (which i also recommend you check out, both of these levels are awesome), the atmosphere in this level makes me think that the player is stuck in some sort of limbo, and they're trying to desperately escape it. The music complements, with it starting out calm but unnerving and slowly intensifying with the progression of the level.
All in all, i love this level and it's one of my favorite impossible levels!
Rating: 8/10 (Strong recommendation)
Cooled down on this one a lot. How robotic CYCLOLCYC's gameplay is feels a bit on the nose for me, however it definitely still works well for the level
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sorry about this gang