Average Ratings

Difficulty17.40/100
Overall1.78/10
Gameplay3.43/10
Visuals2.58/10

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Reviews

Created Date
descending
avatar
6 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Underrated but very edgy and made with the mind of a mini carrot. This level has some charm and I think it's pretty funny. Still kind of a shit level though.

avatar
6 months ago
10/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
6/10
GAMEPLAY

nah i like this level

ok for real though, i have a weird affinity with horror/gore levels, and i suppose too kid friendly is no exception. especially since i've also been known to like happy tree friends. this level also has a (banned) sequel and like, a fair bit of lore behind it, so that makes it a lot more interesting to me. speaking about this solely as a gd level though, it's... okay, the block design isn't that good (it's mostly supported by the art and backgrounds) and the gameplay is mostly straightforward and easy to read, the bossfight is also pretty cool. there's definitely better horror levels out there (mr. crazyhands would be a start, lol) and this one's pretty corny with its "ooh it looks kid friendly but it's actually gory and messed up!!!" shtick, but unfortunately that's a shtick i'm incredibly susceptible to. so i guess i do like this level. a lot.

avatar
6 months ago
-/100
DIFFICULTY
0/10
OVERALL
1/10
VISUALS
1/10
GAMEPLAY

Okay, straight to the point. This level is not good for several reasons.

First, i'm gonna discuss the general motive behind this level. This level exists solely for the views and the play button clicks and the internet clout. That's it. I think Small and Zylenox's level "Peaceful" tarnished the creating community in a way that led to levels like this existing, sparking an urge to make levels that were disturbing in the cheapest way possible. By abusing generic horror effects like smearing blood all over everything, having characters die in over-the-top fashions before turning them into amalgams, glitchy effects that fail to be offputting, all on top of the generic progression from a happy wonderland to bloody hell incarnate. Terrible.

On the topic of those glitchy effects, they actually affect the gameplay, such as making the level stutter or jump forward/backward. We clarified many times across Geometry Dash's lifespan that doing this is a bad idea and decreases the fun factor a significant amount. Apart from that, the gameplay itself is incredibly lackluster, and clearly was not made to be fun. More so just something that is playable, but that almost never ends up correlating with enjoyable. The decoration isn't good either, simply using basic 2.1 blocks with nothing more on top that could potentially make it stand out more. The art style is very inconsistent throughout the whole level, it all just reeks of clickbaitiness. Also, nice job adding the green guy in the last part who literally kills himself. If I was in a simulation named "too kiD frIEndly", i'd want to kill myself too.

ExtoPlasm, you should have acknowledged that Mr CrazyHands would forever be your magnum opus and left it at that.

avatar
6 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

I appreciate this level

avatar
6 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I am sorry to say that this level literally just doesn't work in any way, whatsoever. I do not get why this ever popped off, it's just not funny nor impressive. It's a nothing level. Make nothing and get rewarded

avatar
6 months ago
18/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
2/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang