Average Ratings

Difficulty-/100
Overall8.00/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
descending
avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
7/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

This level is my favorite 1.9 level of all time, and it genuinely feels like every single thing in this level was perfected. The atmosphere works really well, the song is extremely good and fits with the theme, the gameplay is challenging but still remains sightreadable and extremely fun, and the level changes constantly but still remains a cohesive experience. It's an absolute crime that this level took over 9 years to get rated.

avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Written on July 5th, 2024.

Journey into space is an old 1.9 level that was shown to me a few years ago. I am a sucker for 1.9 levels, so this level immediately interested me. I was even more surprised to find out this level is still unrated after 9 years. Many of you might know Joshenjol from Geometrical Space, his fantastic 2.0 level that was recently rated after 8 years. However, Journey into space proves that Joshenjol was an insanely talented creator long before Geometrical Space.

Journey into space features typical 1.9 decoration. However, it maintains a fantastic space theme. Throughout the level, you can find numerous pulsing star objects and corner pieces used as distant stars. You can also find endless patterns made out of glow that resemble distinct cosmoses, and occasional sets of objects that look like constellations. Yet, the assets that really take the cake are the shooting stars at 5% and 87%. Joshenjol made these shooting stars sync to repeating beats in the song, which was a very creative idea. On top of that, Joshenjol has many other effects that he synced to the song. For example, the fading blue detail color at 1%, the pulsing glow lines at 10% and 44%, the Cataclysm-esque pulses at 52% that continue into the next part, and the rainbow color loop at 79%. All of these effects help make the level not only look amazing, but give it a sense of life. Another aspect that Joshenjol excelled on with this level is the color usage. In addition to the varied shades and hues of blue that make up a majority of the designs, Joshenjol included rainbow accents in some parts. The addition of the rainbow accents truly keeps the level fresh and interesting. All in all, the theming, synced-based effects, and colors really showed how much creating skill Joshenjol had in 1.9.

As for the gameplay, Journey into space maintains an easy, yet still challenging difficulty. Joshenjol requested a difficulty of Insane, and this level reflects that difficulty. Most of the level is fairly straight-forward. However, there are plenty of challenging bits, such as the fast paced parts from 22% to 52%. These ship, cube and ball parts can be rather challenging to sight-read, and they are easy to mess up. Additionally, there is a tight and fast wave at 64% that can be challenging for some players. However, the gameplay is still relatively easy, and incredibly fun as well.

Joshenjol has been a talented creator for a while now, and Journey into space proves this. The fun gameplay and flawlessly executed effects and theme help to create an unforgettable experience when playing this level. It is a shame that this level never got rated back in the day, and I hope it will finally get the rate it deserves.

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