Average Ratings

Difficulty-/100
Overall5.62/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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avatar
3 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
5/10
VISUALS
7/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
86/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY
avatar
7 months ago
83/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
1/10
GAMEPLAY

I honestly feel like Enjoy could have been a great and very unique top extreme, but unfortunately it ends up being quite a letdown. Enjoy is a level by Septagon7 that apparently would have placed in the top 20 hardest demons upon verification, but it was never rated, and I can see why this is the case. I do want to first mention, though, that I appreciate this level's attempts to differentiate itself from other top extremes, mainly in the decoration. This level's style almost feels like nostalgic, 2018-2019 modern levels, but with a bit more detail and polish. I don't mind this aspect of it at all, and it's definitely eye catching compared to the rest of the top demons from around the time. I quite like the different shades of grey highlighted with splashes of green and blue, it helps the details and structuring stand out pretty well and makes it easy to "read" the level.

Sadly this is about where my praise ends. The gameplay does not match with the song at all, being primarily made up of extremely difficult, timing-based wave and ship sections somewhat reminiscent of Slaughterhouse, however this style does not work here as Enjoy's visuals and song are significantly less intimidating and do not really warrant this sort of claustrophobic gameplay. The gameplay itself is uninteresting, the only remarkable things about it being the sync, which is alright, and the difficulty. The decoration is completely static and sports next to no variation throughout the level's length, making Enjoy quite a chore to watch more than once, and there's little to no effect or background work to compliment this. I think a lot of my issues with Enjoy are pretty integral to the level's general aesthetic, but at bare minimum it needs some movement, progression and variation of structuring in order to make it a more enjoyable experience.

On a conceptual level, Enjoy lacks in many ways, but it is an alright attempt at creating a more unique top extreme, especially for the time in which it was released. I would love to see gameplay with different methods of sync (icon movement or elevation rather than just clicks), some experimentation in terms of structuring, effects, backgrounds and designs, and more progression to make the level feel more climactic and complete. Out of the current top demons, Slaughterhouse and Arcturus come to mind as the best examples of this, making use of their hellish and dark songs to craft extremely intimidating levels with pretty unique structuring and designs despite the tried-and-true "red hell" style. I would not send Enjoy, but I appreciate what it's trying to do.

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sorry about this gang