even though the evils of tierra sin vida (usually known as "titanomachina") prevented it to ever become one of the complete nacho21 maps, to this tuesday it still stands as one of the massive undefeated terrors, too intimidating and obscure for the big demon slayers. the complex gameplay craft sets it apart as one of the most forward thinking puzzle pieces to emerge from the shadows of level editor.
I remember at some point the map was put under a hell???themed decorative project. I am only able to assume that its evils also prevented it from completion because the high budget cinematic approach hugely missed the unusual nature of the source gameplay material
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sorry about this gang