absolute heater of a themed design level, really fun to learn and play. I like the way its difficulty is tuned, with the harder parts coming in short bursts that are sandwiched between easier parts in such a way that it all seamlessly flows together, and no part being completely free-- the intro is the easiest, but it at least requires that you're paying attention, so it functions well as a lead-in to the rest of the level. My only gameplay complaint is that the ship at 0:25 feels like too big of a choke point; possibly a skill issue on my part. Special praise for the short ship with trigger orbs at 1:02 which suits that 4 note melody perfectly, and for the entire part at 1:04. Visually, the background often feels kind of murky, and I think some parts would have benefited from using parallax to create space behind the playing area more
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sorry about this gang