Incredibly satisfying to pull off, without being too difficult to learn. Can't get much better than that for a level of it's difficulty.
Peak gameplay most level should follow this type of stuff
While the gameplay is repetitive, it's flow so well with the level (because that is it's gimmick, duh) not only that but the in-game block usage here is possibly the best one i've seen, not going crazy and not even lazy, I love this level dude wish it was real person so I can married
Really fun and really creative, I've beat it so many times and I honestly can't get tired of it, one of my favorite easy demons out there!
I won't get tired of saying this, people are scared of experimenting with repetitive gameplay, and when they do they do it the wrong way, this is a good example of how to do it...
I love the decoration too! it's minimalistic and so pretty... (+w+)
Strong 9 that. is. Awesome. (^_^)
Undoubtedly one of my favorite easy demons in the game. This level has an incredibly unique gameplay gimmick that manages to make blind gameplay (an objectively kind of bad gameplay) actually work!
Basically, for each part, you have to continue the pattern that the level presents to you, and you have to repeat this as the path you take gets slowly more and more invisible/obscured. This is such an awesome concept alone, and its very well executed and highly polished in this level. This type of gameplay made it feel like I was playing some sort of rhythm game like Rhythm Heaven, and I fw it heavy for that. It is also pretty well set up in the beginning, as it gives you a basic yet effective example of just jumping over spikes in time with the flashing music note, so you’ll get the general idea of what the level is all about.
I also really adore the whole old windows OS/vaporwave theme that this level aims for, such as with the gray blocks it uses to represent the windowed tabs, mouse cursors dragging the bar along, almost as if you are in some sort of video, and the module texts showing the different kinds of patterns. Many of the backgrounds are also charming, and help contribute to the vaporware theme more. I will say module 3 isn’t as strong with the OS theme as much as the other parts, but it still has themeing with the mouse cursors moving some objects. And the gameplay is still fun in that part!
And, if you’re up for the challenge, this level even offers some further replay value with its coins, where it makes each pattern entirely invisible. I myself didn’t go for them, but its a very nice thing to go for if you’d like to!
Just, in general, a really high quality easy demon, mainly thanks to its unique ginmick and aesthetic which are both done amazingly. Definitely give this a play if you have not already.
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sorry about this gang