Average Ratings

Difficulty24.30/100
Overall9.05/10
Gameplay8.42/10
Visuals9.25/10

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Reviews

Created Date
descending
avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY
avatar
4 months ago
24/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Simple, but theres an elegance in its simplicity. Theres no flashy over the top effects, just pure vibes and I appreciate how the song plays a big role in this level. The song isn't just a backround character in this play, it's the whole scene, the actors, the story, its everything. It's beautiful.

avatar
4 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
3/10
OVERALL
2/10
VISUALS
7/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

you can tell geometry dash players never consume any other art bc why tf are we calling a fucking aspect ratio change revolutionary like it hasn't been done in film for the past 80 years

avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

WELL RESTED is the icon of 2.1's neodesign boom. It's lengthy, ambitious, marvelously crafted, and oozing with charm. One question though - does it live up to the hype? It's a lengthy level, and it does a lot in its 7:20 runtime, but you'd be forgiven for thinking it could have done more. At the same time, you might end up wondering if it really used all of those 7 minutes to their fullest.

Across the board, the visuals in WELL RESTED are a treat. For the entire duration, colours pop, there's always just the right amount of movement on screen, and little pieces of art fly by. It's truly wonderful stuff. The best part is obviously the drop, which is without a doubt one of the greatest sections ever built in a Geometry Dash level. The way it opens up, bursting into life - a review is never going to do it justice so I'm not going to bother here. Playing it is the only way to experience the brilliance of the drop. Decoration isn't perfect for the entire duration of the level (which would be spectacular considering its length), as later sections feel like repeats of earlier sections. It's okay to follow a theme but showing the player effectively the same thing for three minutes is risky business. Still, these repetitive parts are also repetitively very high quality.

WELL RESTED falters in its gameplay - or rather its playing experience. Outside of a couple of rogue clicks, there's nothing offensive here; no difficulty spikes or chokepoints. Unfortunately, there's just not much of anything here. So much of the gameplay in this level just exists. It's mainly just standard cube gameplay, where you jump from floating platform to floating platform. WELL RESTED spends more time in cube gamemode than weoweoteo's famously cube-only XXL level Marathon, and most of it is so devoid of interest that it makes parts of this level a chore to get through. At least the other parts inject some variety into the gameplay (and the drop's gameplay holds up to the decoration!).

This feels like a level that is almost there. Neodesign rarely looks better than this in flashes and this is 7:20 of level-of-the-year worthy stuff. To watch, this is a masterpiece. It's a shame it doesn't hold up to play. Absolute GD Cinema?

avatar
4 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

This is the best level in the game and it’s honestly not close. 100/10 literally everything about it is perfect also it uses one of my favorite songs ever made

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sorry about this gang