Would have been much better if without the 63% UFOs which plays like a randomizer. It is obviously fustrating when you die there without any proper idea to avoid the death. Otherwise, it has a really great progression into its length and the song choice, definitely would not stands that high without those.
An absolute masterclass of a GD level, one of the most iconic levels of all time, and is still one of my favorites to this day. Pioneered the way for how to make high quality levels, and despite being released almost a decade ago now, it still holds up beautifully. The song representation is some of the best in the game, with many standout parts having an “emotional” feel, the whole ending especially being my favorite. This level as a whole just feels like an adventure. If you somehow have not played this already, you’re missing out on one of the greatest GD experiences ever.
There isn't much I can really add onto talking about this level which hasn't already made this level probably the most well respected level in the game, however I will add i especially love the ball part. After a fairly lowdown section of the level that follows one of the more intense parts of the level, ball bit perfectly encapsulates the sudden ramping up of the song with the added guitars. The way the ball moves up and down in sync to the song, with the more rapid ball movements contrasting the moreso smooth-flowing movement of the previous cube. The background is also spectacular, with how the arrows change direction with which way the ball is moving. The backgrounds in this level are amazing, and definitely one of the major reasons why this level is as influential as it is now, especially throughout the last 25% of the level.
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sorry about this gang