Visually and tonally pretty inconsistent, however the parts that shine sort of make up for this. Bli's part in particular is amazing
one rare good cherryteam lvl
Ignoring the gameplay, since I'm clearly not even close to the skill level required to even play this, this level is maybe one of the worst visual disasters I've ever seen in the game; with parts ranging from at best "derivative, cookie cutter 2.1 glow extreme demon" to at worst "completely clashing clusterfuck that blends about as well as glass and concrete" with basically 0 cohesion or semblance of what this level wants to do at all, this remains as one of my least favorite levels in the entire game from pure visuals alone.
Sorry if this comes off as rude; I needed to place my disdain for this level somewhere.
I'm not the metaphysical type, so unlike #CertainPeople, I won't immediately deride it just for being made by the Soulless™ group, and will criticize the level on its own merits. With that, this is probably one of Cherry Team's better levels, alongside Void Wave and Belladonna. The latter two derive their quality from a (sorta) minimalist style of glow, but both have pitfalls that keep them from being great in my eyes: inconsistent style for Void Wave, and, weirdly enough, the exact opposite for Belladonna, with its constant pulses that really don't change with the song at all. KOCMOC is the exact opposite of this, and unfortunately, it still has the inconsistent style that plagues most megacollabs. In addition, I feel that in their strong attempts to make the decoration feel as intense as possible, they ultimately failed to rival the intensity of Slaughterhouse, because that level derives its intensity from the structuring: you can see, nay, feel how difficult the level is, just by looking at the gaps the player has to make their way through. It doesn't need many more pulses, since its main goal is already accomplished. If Cherry Team wanted to achieve the same intensity via decoration alone, then they should have gone even further, although funnily enough, toning down the decoration and allowing the viewer to actually see how damn difficult the level truly is would have resulted in the same effect. To sum it all up: I see immense potential in Russian glow, and I wish to see someone utilize the style to its full potential. That someone probably won't be Cherry Team though.
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sorry about this gang