Oh boy, where do I start.....
Test Tube is an.... interesting level made by Blanket Addict. This level was very controversial and mixed for the time it came out because of its ""experimental"" nature, which- fair enough. You can say its experimental, and I really would agree with you. But there's a tiiiiny certain aspect that everyone forgets and it really annoys me because it creates this sense of fake shielding for bad reputation and negative viewpoints or whatever, even though it doesn't really deserve too much praise to begin with. And it's that experiments can FAIL. And this is a good example of one.
Gameplay wise.... I gotta say it. I just came from making a practice run of it out of curiosity and its just pure ASS. Some of these parts look cool but when you play them its a completely different scenario. SOOOOOOO many ridiculous chokepoints, very bad ideas, begginer level of bad executions most of the time, I can cover the whole ass Hyperbolus page just ranting about how unforgivingly fucking terrible the gameplay in this level is. Decoration wise... okay hear me out. Some of the parts genuinely look cool, like the art museum... even though its just img2gd imported images in a black and white background. I get the charm of this level but it's such an ankward thing to say this looks good. I say as a HUGE fan of Yume Nikki, where the song used for this level comes from, that this level doesn't make even a tiny bit of justice for how it represent its messiness. And it makes me sad because Yume Nikki is a great exploring indie game and super influential for experimental-oriented media and in gd it just boils down to this crap.
So yeah, something being experimental doesn't mean it's good. It CAN be good but this level doesn't try that much. I'm going to act like if I'm the Fantano of Hyperbolus just for this review okay rate my impression hold on...
And this is why I'm feeling a light 1 to a 0 on this thing. TRAAAAANN-
I really like how it looks like you're sifting through game files of unused ideas and assets
a collection of pretty cool ideas that are explored just well enough. i feel like if any of them were explored more, they wouldn't work as well as they do. a lot of these ideas also remain in an unfinished or unpolished state, which strengthens the sandbox nature of this level
i think the main thing holding this level back is the fact that it's using the fucking idksterling song from yume nikki. it's pretty hard to take seriously as a result.
this level feels like if devin was a java developer
Pretty respectable attempt at making something in the spirit of yume nikki, sadly a lot of the ideas just feel forced in without much afterthought and it becomes rather difficult to take this level serious at times. The level has good vibes, I just wish more was done with it
Solo unas 4-5 partes se sienten como "experimentos" genuinos, me cuesta no ver el resto como un intento mal hecho de verse misterioso y fuera de lugar
oh boy.........
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sorry about this gang