When it comes to any form of re-adaptation, such as a movie version of a book or a remake of a Geometry Dash level, the first thing I ask is: Are you bringing something new to the table? When you repackage the same experience, it gets difficult to justify its existence as a separate work, and that is precisely where Edge of Destiny misses the mark for me. It uses the same gameplay as the level it's remaking and generates nothing new or interesting with its decoration, instead opting to just rebuild what was there before using modern techniques. And while there's still value in that kind of level, it's just not captivating enough as its own product.
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sorry about this gang