Average Ratings

Difficulty-/100
Overall5.58/10
Gameplay6.67/10
Visuals8.45/10

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Reviews

Created Date
descending
avatar
6 days ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
last week
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 weeks ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
last month
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
last month
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
2/10
GAMEPLAY

When it comes to any form of re-adaptation, such as a movie version of a book or a remake of a Geometry Dash level, the first thing I ask is: Are you bringing something new to the table? When you repackage the same experience, it gets difficult to justify its existence as a separate work, and that is precisely where Edge of Destiny misses the mark for me. It uses the same gameplay as the level it's remaking and generates nothing new or interesting with its decoration, instead opting to just rebuild what was there before using modern techniques. And while there's still value in that kind of level, it's just not captivating enough as its own product.

avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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