Average Ratings

Difficulty20.59/100
Overall7.49/10
Gameplay7.86/10
Visuals8.47/10

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Reviews

Created Date
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avatar
7 months ago
9/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

Not my favorite from Bli, that would be Absolute Garbage.

This level is cool and all, it is super well optimized, it’s genuinely crazy how this guy keeps doing it. The problem I have is simply that I just don’t click with it. It’s a nice spectacle with a lot of different areas, but it doesn’t try to be more than that. Don’t get me wrong, sometimes that’s a good thing, but for a level of this scope, doing a little more than what’s necessary is what would give you the status of an amazing classic project. It does have that status in this community, but that’s only because it was made at the right time, because of all the progress in the editor and because it was made at the right moment. The entire community was impressed and being impressive in this game is a massive help to make your level popular which will then impress more people and that goes on and on. For me though, I just think it’s a good level, was fun to beat as well but like the majority of easy demons, I moved on pretty quickly from this

avatar
7 months ago
5/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
4/10
GAMEPLAY
avatar
7 months ago
23/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

Perfect decoration and Amazing transitions. Gameplay can be annoying at times but is balanced for the most part and mostly readable. The level has low lag and has under 70K objects. Overall an amazing level and a very fun demon to play.

avatar
7 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I'm very torn on this level. From the perspective of a creator, I actually really like this level. Bli is clearly a skilled creator in a way that most people aren't, specifically in his understanding of what you as a player can reasonably pay attention to. This level "cheats" a lot with its designs, taking shortcuts that look janky when you pause but look good in motion. Chains are made of text, rocks don't line up properly, objects are scaled to fill space, etc. As a creator who tends to go over the object limit and add more detail than necessary, this kind of awareness of what is and isn't necessary in the visuals is super impressive to me.

And yet I cannot help but dislike this level. For however artfully done it might be, none of the aforementioned techniques are put toward something I find truly interesting. The level has a lot of spectacle but very little to chew on. The gameplay is almost completely mindless, with jump indicators telling you everything you need to do basically. It's just stylistically very boring to me, and so I can't realistically say I enjoy playing it.

avatar
7 months ago
15/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

I'm gonna say it.
This level did NOT age as well as it could've.
Look, I can't deny bli put a TON of effort into this level and it absolutely deserved to win the gauntlet contest, but I've got a few bones to pick. Most notably, it is incredibly noticeable that the second route was somewhat rushed and it lacks in detail, most notably in the dragon and kraken parts, and it really saddens me because I used to prefer that route for the "coming alive" part of it. For the dragon part, I think it's really weird how flat (even just because of the colors) and overall uninteresting the background appears, considering that the player is literally getting chased by several dragons through the part. It really feels to me like despite the main gimmick being that the second route making the level "come alive" that the the first route has more attention to detail and as such feels more alive overall. As for the kraken part, the background would be fine if it werent for a small little detail I can't get out of my head. The water looks fine, I guess, but I cannot take it seriously when the ship in the background is completely static, DESPITE NOT BEING STATIC IN THE FIRST ROUTE. As per my other bone to pick, which kinda connects back to the first part's background, it really feels like bli almost took optimization too seriously. I'm an advocator for good optimization, but even I find that you shouldn't get to the point where you can notice it WHILE PLAYING THE LEVEL. all backgrounds until the green part are, unfortunately, pretty damn embarassing when you're playing through them in the second route, and the canyon part is embarassing in both routes because not only can you notice the optimization TOO MUCH, it looks very flat. I think that it would've been perfectly acceptable for bli to get to even 100-120k objects if it meant that he put a bit more effort into making sure that those details are more catered for, most notably adding dragons and flames in the first background because OF COURSE. As per the parts I didn't talk about, I think they're fine if not genuinely AMAZING visuals wise, and the gameplay is absolutely phenomenal for an easy demon, and the level as a whole goes extremely well with the song choice. Bravo, bli.

avatar
7 months ago
15/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

No other bli level will be better than this one, no matter what future projects he has to offer.

avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
10 months ago
-/100
DIFFICULTY
4/10
OVERALL
4/10
VISUALS
4/10
GAMEPLAY

its okay, ive never really liked this style of decoration and the color pallette in here is deeply obnoxious so i have a hard time really getting myself to like this level. something about blis style is too detached from the game for me to really make a connection to it knowing gd is its medium, i think

avatar
2 years ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

A modern classic, obviously

avatar
2 years ago
45/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

This level is honestly amazing.

The decoration is so good, and it doesn’t make you lag!

Gameplay is fast and extremely fun!

So overall, this is amazing! 9.7/10!

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sorry about this gang