I do not typically find myself particularly impressed with "limited" levels. Far too few of them actually reflect the sensibilities of whatever creative ruleset they were built under, the most obvious example being the countless 1.9 revival levels that merely use that update's blocks to (often tediously and not often convincingly) mimic modern design. It's just not that captivating to me, a style explicitly built around compromise. You can go on YouTube right now and find countless videos of creators building with the intention of cramming a "passable" "full experience" (or whatever the euphemism of the day for "rate-worthy" is) into 100, 50, 30 objects. But it's only when the exercise is stringent to the point of absurdity that it becomes amazing in itself, unifying with the physical product to create a beautifully whole experience. So elegant, striking, yet enthusiastic. Supremely satisfying in its totality. Really feels destined to be a formative work in some way.
Very surprised with how whole this feels considering the outright ridiculous limitation
yep that's 2 objects
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sorry about this gang