god every single design choice in this level fucks so hard. it gets crowded every once in a while (not a flaw!) but still everything feels balanced and intentional, especially the gameplay, which kind of morphs around its environment instead of paving through it. Also a crazy cool final part
This is where core peaked. Despite being one of my favorite creators, so many of MajackO's levels suffer from being unbearable to play. I was skeptical that he would be able to make more accessible gameplay without sacrificing his style, but over time he did get better, and this was when he fully "got it" I think.
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sorry about this gang