From an artistic perspective, this is a great level. From a demon slaying perspective, it's not the most ideal.
The theming is on point. The intro and outro both utilize a lot of technical imagery (specifically printer-themed) and the main colors used in the "drop", yellow, cyan, and magenta, are the three primary colors of printer ink. The repetitive gameplay also works really well; since the printer sounds like it's doing the same thing over and over, having the gameplay mirror that is a good artistic choice, and it's even done in such a way as to not bore the player to death. I also like the way it mimics high-end extremes like Slaughterhouse.
However, a couple parts bring the enjoyability rating down a little. The first click consistency wave is easy to die to, and the ship part immediately after with the blue orbs is incredibly unintuitive — it was the part that took me the longest to learn by far, and it was still a choke point by the time I beat the level. The two medium-height robot jumps closer to the end also gave me some issues, and I died to the last dash orb twice. It also doesn't help that the "song" isn't exactly the most musically appealing.
Overall, it's a great level to watch, but if you want to beat it, make sure you know what you're getting yourself into.
The level that comes from spontaneous and impulsive geometry dash layouts. The ship is dumb
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang