Average Ratings

Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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4 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

The feeling of getting a level misrated to have too many stars is like getting an extra nugget in a 6 piece pack. This is probably 7 stars at most I feel, but no one's gonna complain when getting free stars.

The level's style and decoration reminds me that many levels get robbed of a higher rating status they deserve, because this level packs so much in a minute. Structuring wise it puts so much more effort than probably 90% of levels now, and it sticks to neat colour palettes the whole way through. If I return to creating one day, this level will be a massive inspiration. The drawback is the usage of jump indicators, because using them in this case is necessary due to how difficult it can be to differentiate what kills you and what doesn't. I feel it's better level design to simply let the player know the hazards from sightreading alone, as it strides the line perfectly between boring handholdy gameplay littered with arrows and straight up memory gameplay.

I can't really explain why I like this style so much, another level I can think of that does this is Fugacious and its sequel. I really wish more levels looked like this.

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sorry about this gang