This level on video watch feels like it would be absolutely amazing, however, this is actually one of if not the worst Insane Demon Nine Circles levels you could play right now. It's a shame the gameplay of this level is as terrible as it is, because the decoration is so good. But alas, we are left this to deal with.
The main issues come down to random chokepoints, blind transitions, bad gameplay ideas, and a few parts that straight up do not work. For example, there are several gaps in the first wave that have large spikes on one side of the gap that artificially buffs the gap to be a one block wave gap (usually at 3x speed). I have no issue with hard gaps, but these are easily the hardest clicks in the entire level and there are several of them. One of them is also after an awkward flashbang transition out of a dual wave. Then we get to the 44% dash orb, which is without hyperbole, the worst dash orb in a level I have ever beaten. The fact this made it into the final version of the level essentially proves that there was literally no playtesting done for this level at all. It's hard to explain what makes this click so bad until you try to play it for yourself. Essentially it's a dash orb click where your timing is entirely dependent on how you enter from the mini wave right before. Every death here is to invisible spikes that are right next to the dash orb, which you can basically always hit if you land too far right on the dash orb. This is all not mentioning that you vision gets obstructed by a black flashbang right as you hit the orb. Anyway, enough about that dash orb. There is also a completely blind transition at 73%, which is super not annoying at all. Then we get to the last spam, which is as awkward to do as it is hard to get into. Not only is the transition completely blind but the walls you have to avoid constantly move, which make it near impossible to know exactly where you can and can't be. There are many other issues with the gameplay like that one yellow orb in the first ship, but there is just too much to talk about. The point is that this level is littered with awkward sections every where that just feel so unnecessary and show that little or not enough care was put into the gameplay.
The decoration, although very good, it knocked down a few points for obstructing the gameplay too much. You can make levels look pretty, but don't have it come at the expense of gameplay.
This is commonly one of the most hated Nine Circles Insane Demons, which already have a bad reputation, and for good reason. I would do yourself a favor and stay away from this level. I know it probably doesn't look "that bad" on video, but that's what I thought too. I then proceeded to play the level and realize that everyone was correct.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang