On the form of a geometry dash level
ex. 1
introduction: Sets up any design motif, color scheme, general mood, leading into the
body: The level unfurls and reveals the extent to which it can take the main ideas it has--in this level, a literal unfurling occurs as the platforms reveal their intricate mechanisms and light and warmth envelop the player until the
conclusion: With every trick played, the level is content to fade and descend. In this form, the level constitutes a greater journey than many overlong escapades despite a runtime barely over a minute.
Undoubtedly my favorite level in the game. Nobody does it like Seokso.
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sorry about this gang