I'm really torn on this level because on one hand, I love all of the ideas and mechanisms put to make this level possible. It stands as an insurmountable beast in the world of GD tech projects. And WHAT is a visual upgrade from HOW, feeling much more confident in its 3D-ness. But on the other hand, it really goes off the rails with the montage and the auto sections. It's like 30 seconds of one of the coolest levels I've ever seen, and then it just falls apart. I know it was probably because of Spu7nix rushing this before 2.2, but I still wonder what could have been had he managed to get enough time to fully realize this.
I think the existence of this level raises a lot of questions. Is there really true merit in recreating these innovative visuals when they could simply be done in 2 hours in Blender and Adobe After Effects? Does this level stray too far from being a GD level? Is GD going to just keep on being a platform for VFX and game development, until it inevitably loses its identity? When is too far, too far?
as someone who has extensively adapted their creative process around scripting and programming, it's always been disappointing to me to see such incredible commitment and talent dedicated to developing these creator's tools in service of such a vacant end product. ditto for HOW. yeah it's cool for geometry dash, but without that operative context it's visually indistinct from the flash games I played as an elementary schooler on coolmathgames.com. Run 2 outsold
nothing interesting about this but the "movie" is impressive, obviously. nothing exactly good about this level other than that.
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sorry about this gang