Average Ratings

Difficulty-/100
Overall8.22/10
Gameplay9.29/10
Visuals8.82/10

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Reviews

Created Date
descending
avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Pretty good. Love the creative use of dash orbs. However the moving blocks are a bit obnoxious, especially toward the end. It’s closer to a 7 than a 5, maybe it’ll go up when I’m in a better mood.

avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Insert 9.5 here. Artistic direction in this feels extremely focused which is normally very risky but Neurostasis does its thing near perfectly.

avatar
7 months ago
80/100
DIFFICULTY
8/10
OVERALL
6/10
VISUALS
10/10
GAMEPLAY

I mean, the title is really on point, i literally felt like i was being hypnotized.

avatar
7 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
100/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Absolutely fantastic level! I love the first part where you travel through the chessboard-looking blocks like a pawn, and when the player finishes, the pawn turns into a "slay queen" because of how good they are at the game! Very awesome experience!

Awesome level 10/10

avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

"This level is peak and I cannot stress how much I mean that. The calming beginning cube and robot that seemingly fit like gloves with the song with its awkward and calming nature just before switching up entirely. The slow ship mixing with the ambient vocals with only solid structures and 3 colors makes a perfect introduction to the long ride you have ahead of you. Each speed change adding a new flavor to the ship whether it's spikes, pads, orbs, fake orbs, fake structures, slopes, or vision obscuring effects to add onto the corrupted, distorted feeling of the level. The level just starts to slowly break when you hit 56% and it's done in such a beautifully chaotic way that I can't stop admiring. All this building up to the slow climax where you see the aftermath of the chaos with the structures all being static just before the level slowly rebuilds itself to the normalcy we see at the start of the ship. This level structuring is genuinely the greatest I've ever seen and it's accompanied with gameplay that fits it so well that it adds onto the experience. Obviously the hardest part is the most chaotic part of the ship, and it makes for an insane experience from 0 with how high your nerves get and the tunnel vision you get while playing the section. This level is a must-play if you're able to play levels this hard." -My YT Description 12/25/23

This is such a perfect storm of all of KiwiPenguin's previous levels and inspirations, all of it coming together to make a beautiful level that tops Spectrum Cyclone, multi arm, OUTPUT SPRING, I NEVER DREAM, all these amazing levels as my favorite extreme demon, and my favorite level in all of GD.

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sorry about this gang