Channels much of the same energy as Serponge’s 2.0 demons, which up until then were pretty one-of-a-kind
Feels very in spirit of GD yet still very polished like a lot of more modern levels are. Love the progression here as well. +1 point for using a lot of GD iconography in structuring without it straying away too much from the tone, that's excellent tact right there.
Disregarding the really stupid experience I had with the gameplay, this level was fine. It wasn't unfun, but the deco wasn't particularly exciting, with hardly anything interesting happening until the last part. Up until then, it just felt like yet another hell-themed level.
Aaassdddffgggghhhbububbubububb
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sorry about this gang