I can’t shrug off the thought that half the level is unfinished, not much different from ilrell’s “level sketches”, but this is way too much of a bop to play it down. Some parts do need a bit of a touch up, primarily the first few parts, but any time a visualiser is on screen you can ensure the level is doing its duties. The colours are fresh and vibrant to fit the warmth of the hard hitting snares, it’s a lovely synergy with all the sharp silhouettes that scream rock like no other. It’s a highly addictive experience, it’s a shame the weaknesses are too present to arise much more of my honour
Far and away the best quid level and the only one that matches Antichamber in terms of creativity. When quid first appeared, I never would have guessed that they would make the same glowy level a dozen times and every person in the world would call a different one their favorite, but seeing this level gave me hope that even the worst creators might have something valuable to offer. Of course, there are still the classic quid tinges of carelessness and laziness, like desynced elements that are clearly meant to match the song, gameplay that basically only serves to fill space, and reused ideas from previous levels. If this level was in the hands of a competent creator, I think it had a shot at being perfect.
This entire review was basically just an excuse to hate on quid while leaving a positive score. Sorry!
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang